When thirteen-year-old Ronan Truelove’s seemingly ordinary mom snatches him from school, then sets off on a high speed car chase, Ronan is shocked. His quiet, nerdy dad has been kidnapped? And the kidnappers are after him, too? His mom, he quickly learns, is anything but ordinary. In fact, she’s a member of an ancient order of knights, the Blood Guard, a sword-wielding secret society sworn to protect the Pure—thirty-six noble souls whose safety is crucial if the world as we know it is to survive. Now all those after-school activities—gymnastics, judo, survival training—she made him take, make sense. For suddenly Ronan is swept up in a sometimes funny, sometimes scary, but always thrilling adventure—dashing from one danger to the next, using his wits to escape the Bend Sinister, a posse of evil doers with strange powers. Falling in with two unlikely companions, Greta, a scrappy, strong-willed girl he’s never much liked and Jack, a devil-may-care teenage pickpocket, Ronan is left with only his wits and his mom’s last words of advice: Trust no one. That’s a lot for an ordinary kid to deal with. But then again, maybe Ronan’s not ordinary at all.
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… Emily’s dad is accused of murdering a teenage girl. Emily is sure he is innocent, but what happened that night in the woods behind their house where she used to play as a child? Determined to find out, she seeks out Damon Hilary, the enigmatic boyfriend of the murdered girl. He also knows these woods. Maybe they could help each other. But he’s got secrets of his own about dangerous games that are being played in the dark…
For the past five years, Hayley Kincaid and her father, Andy, have been on the road, never staying long in one place as he struggles to escape the demons that have tortured him since his return from Iraq. Now they are back in the town where he grew up so Hayley can attend school. Perhaps, for the first time, Hayley can have a normal life, put aside her own painful memories, even have a relationship with Finn, the hot guy who obviously likes her but is hiding secrets of his own.
Will being back home help Andy’s PTSD, or will his terrible memories drag him to the edge of hell, and drugs push him over? The Impossible Knife of Memory is Laurie Halse Anderson at her finest: compelling, surprising, and impossible to put down.
Two years ago, the aliens made contact. Now Cara Sweeney is going to be sharing a bathroom with one of them.
Handpicked to host the first-ever L’eihr exchange student, Cara thinks her future is set. Not only does she get a free ride to her dream college, she’ll have inside information about the mysterious L’eihrs that every journalist would kill for. Cara’s blog following is about to skyrocket.
Still, Cara isn’t sure what to think when she meets Aelyx. Humans and L’eihrs have nearly identical DNA, but cold, infuriatingly brilliant Aelyx couldn’t seem more alien. She’s certain about one thing, though: no human boy is this good-looking.
But when Cara’s classmates get swept up by anti-L’eihr paranoia, Midtown High School suddenly isn’t safe anymore. Threatening notes appear in Cara’s locker, and a police officer has to escort her and Aelyx to class.
Cara finds support in the last person she expected. She realizes that Aelyx isn’t just her only friend; she’s fallen hard for him. But Aelyx has been hiding the truth about the purpose of his exchange, and its potentially deadly consequences. Soon Cara will be in for the fight of her life—not just for herself and the boy she loves, but for the future of her planet.
In 1814, three cousins—Gretchen, Emma, and Penelope—discover their family lineage of witchcraft when a binding spell is broken, allowing their individual magical powers to manifest. Now, beyond the manicured gardens and ballrooms of Regency London, an alluring underworld available only to those with power is revealed to the cousins. By claiming their power, the three cousins have accidentally opened the gates to the underworld.
Now ghouls, hellhounds—and most terrifying of all, the spirits of dark witches known as the Greymalkin Sisters—are hunting and killing young debutante witches for their powers. And, somehow, Emma is connected to the murders…because she keeps finding the bodies.
Can the cousins seal the gates before another witch is killed…or even worse, before their new gifts are stripped away?
When Katharine Tulman’s inheritance is called into question by the rumor that her eccentric uncle is squandering away the family fortune, she is sent to his estate to have him committed to an asylum. But instead of a lunatic, Katharine discovers a genius inventor with his own set of rules, who employs a village of nine hundred people rescued from the workhouses of London.
Katharine is now torn between protecting her own inheritance and preserving the peculiar community she grows to care for deeply. And her choices are made even more complicated by a handsome apprentice, a secretive student, and fears for her own sanity.
As the mysteries of the estate begin to unravel, it is clear that not only is her uncle’s world at stake, but also the state of England as Katharine knows it.
Rachel died at two a.m . . . Three hours after Skyler kissed me for the first time. Forty-five minutes after she sent me her last text.
Jaycee and Rachel were best friends. But that was before. . .before that terrible night at the old house. Before Rachel shut Jaycee out. Before Jaycee chose Skyler over Rachel.
Then Rachel is found dead. The police blame a growing gang problem in their small town, but Jaycee is sure it has to do with that night at the old house. Rachel’s text is the first clue—starting Jaycee on a search that leads to a shocking secret. Rachel’s death was no random crime, and Jaycee must figure out who to trust before she can expose the truth.
Anthem Fleet, talented ballerina and heir to the Fleet fortune, is closely guarded by her parents in their penthouse apartment. But when she goes to a dangerous party in the wrong part of town, she meets the handsome Gavin and is immediately drawn into his forbidden world. Then, in a tragic accident, Anthem falls to her death. She awakes in an underground lab, with a bionic heart ticking in her chest. As she negotiates her dangerous new life, she uncovers the sinister truth behind those she trusted the most.
Evaline Stoker and Mina Holmes never meant to get into the family business. But when you’re the sister of Bram and the niece of Sherlock, vampire hunting and mystery solving are in your blood. And when two society girls go missing, there’s no one more qualified to investigate.
Now fierce Evaline and logical Mina must resolve their rivalry, navigate the advances of not just one but three mysterious gentlemen, and solve murder with only one clue: a strange Egyptian scarab. The stakes are high. If Stoker and Holmes don’t unravel why the belles of London society are in such danger, they’ll become the next victims.
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.
The government knows that to catch a hacker, you need a hacker.
And they’ve been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.